For now, this reference is a best-effort document. We strive for validity and completeness, but are not yet there. In the future, the docs and lang teams will work together to figure out how best to do this. Until then, this is a best-effort attempt. If you find something wrong or missing, file an issue or send in a pull request.

Types

Every variable, item and value in a Rust program has a type. The type of a value defines the interpretation of the memory holding it.

Built-in types are tightly integrated into the language, in nontrivial ways that are not possible to emulate in user-defined types. User-defined types have limited capabilities.

Primitive types

Some types are defined by the language, rather than as part of the standard library, these are called primitive types. Some of these are individual types:

There are also some primitive constructs for generic types built in to the language:

Numeric types

Machine types

The machine types are the following:

  • The unsigned word types u8, u16, u32, u64, and u128 with values drawn from the integer intervals [0, 2^8 - 1], [0, 2^16 - 1], [0, 2^32 - 1], [0, 2^64 - 1], and [0, 2^128 - 1] respectively.

  • The signed two's complement word types i8, i16, i32, i64, and i128, with values drawn from the integer intervals [-(2^7), 2^7 - 1], [-(2^15), 2^15 - 1], [-(2^31), 2^31 - 1], [-(2^63), 2^63 - 1], and [-(2^127), 2^127 - 1] respectively.

  • The IEEE 754-2008 binary32 and binary64 floating-point types: f32 and f64, respectively.

Machine-dependent integer types

The usize type is an unsigned integer type with the same number of bits as the platform's pointer type. It can represent every memory address in the process.

The isize type is a signed integer type with the same number of bits as the platform's pointer type. The theoretical upper bound on object and array size is the maximum isize value. This ensures that isize can be used to calculate differences between pointers into an object or array and can address every byte within an object along with one byte past the end.

Textual types

The types char and str hold textual data.

A value of type char is a Unicode scalar value (i.e. a code point that is not a surrogate), represented as a 32-bit unsigned word in the 0x0000 to 0xD7FF or 0xE000 to 0x10FFFF range. A [char] is effectively a UCS-4 / UTF-32 string.

A value of type str is a Unicode string, represented as an array of 8-bit unsigned bytes holding a sequence of UTF-8 code points. Since str is a dynamically sized type, it is not a first-class type, but can only be instantiated through a pointer type, such as &str.

Never type

The never type ! is a type with no values, representing the result of computations that never complete. Expressions of type ! can be coerced into any other type.

Tuple types

A tuple type is a heterogeneous product of other types, called the elements of the tuple. It has no nominal name and is instead structurally typed.

Tuple types and values are denoted by listing the types or values of their elements, respectively, in a parenthesized, comma-separated list.

Because tuple elements don't have a name, they can only be accessed by pattern-matching or by using N directly as a field to access the Nth element.

An example of a tuple type and its use:


# #![allow(unused_variables)]
#fn main() {
type Pair<'a> = (i32, &'a str);
let p: Pair<'static> = (10, "ten");
let (a, b) = p;

assert_eq!(a, 10);
assert_eq!(b, "ten");
assert_eq!(p.0, 10);
assert_eq!(p.1, "ten");
#}

For historical reasons and convenience, the tuple type with no elements (()) is often called ‘unit’ or ‘the unit type’.

Array, and Slice types

Rust has two different types for a list of items:

  • [T; N], an 'array'
  • [T], a 'slice'

An array has a fixed size, and can be allocated on either the stack or the heap.

A slice is a dynamically sized type representing a 'view' into an array. To use a slice type it generally has to be used behind a pointer for example as

  • &[T], a 'shared slice', often just called a 'slice', it doesn't own the data it points to, it borrows it.
  • &mut [T], a 'mutable slice', mutably borrows the data it points to.
  • Box<[T]>, a 'boxed slice'

Examples:


# #![allow(unused_variables)]
#fn main() {
// A stack-allocated array
let array: [i32; 3] = [1, 2, 3];

// A heap-allocated array, coerced to a slice
let boxed_array: Box<[i32]> = Box::new([1, 2, 3]);

// A (shared) slice into an array
let slice: &[i32] = &boxed_array[..];
#}

All elements of arrays and slices are always initialized, and access to an array or slice is always bounds-checked in safe methods and operators.

Note: The Vec<T> standard library type provides a heap-allocated resizable array type.

Struct types

A struct type is a heterogeneous product of other types, called the fields of the type.1

New instances of a struct can be constructed with a struct expression.

The memory layout of a struct is undefined by default to allow for compiler optimizations like field reordering, but it can be fixed with the #[repr(...)] attribute. In either case, fields may be given in any order in a corresponding struct expression; the resulting struct value will always have the same memory layout.

The fields of a struct may be qualified by visibility modifiers, to allow access to data in a struct outside a module.

A tuple struct type is just like a struct type, except that the fields are anonymous.

A unit-like struct type is like a struct type, except that it has no fields. The one value constructed by the associated struct expression is the only value that inhabits such a type.

1

struct types are analogous to struct types in C, the record types of the ML family, or the struct types of the Lisp family.

Enumerated types

An enumerated type is a nominal, heterogeneous disjoint union type, denoted by the name of an enum item. 2

An enum item declares both the type and a number of variants, each of which is independently named and has the syntax of a struct, tuple struct or unit-like struct.

New instances of an enum can be constructed in an enumeration variant expression.

Any enum value consumes as much memory as the largest variant for its corresponding enum type, as well as the size needed to store a discriminant.

Enum types cannot be denoted structurally as types, but must be denoted by named reference to an enum item.

2

The enum type is analogous to a data constructor declaration in ML, or a pick ADT in Limbo.

Union types

A union type is a nominal, heterogeneous C-like union, denoted by the name of a union item.

A union contains the value of any one of its fields. Since the accessing the wrong field can cause unexpected or undefined behaviour, unsafe is required to read from a union field or to write to a field that doesn't implement Copy.

The memory layout of a union is undefined by default, but the #[repr(...)] attribute can be used to fix a layout.

Recursive types

Nominal types — structs, enumerations and unions — may be recursive. That is, each enum variant or struct or union field may refer, directly or indirectly, to the enclosing enum or struct type itself. Such recursion has restrictions:

  • Recursive types must include a nominal type in the recursion (not mere type definitions, or other structural types such as arrays or tuples). So type Rec = &'static [Rec] is not allowed.
  • The size of a recursive type must be finite; in other words the recursive fields of the type must be pointer types.
  • Recursive type definitions can cross module boundaries, but not module visibility boundaries, or crate boundaries (in order to simplify the module system and type checker).

An example of a recursive type and its use:


# #![allow(unused_variables)]
#fn main() {
enum List<T> {
    Nil,
    Cons(T, Box<List<T>>)
}

let a: List<i32> = List::Cons(7, Box::new(List::Cons(13, Box::new(List::Nil))));
#}

Pointer types

All pointers in Rust are explicit first-class values. They can be moved or copied, stored into data structs, and returned from functions.

Shared references (&)

These point to memory owned by some other value. When a shared reference to a value is created it prevents direct mutation of the value. Interior mutability provides an exception for this in certain circumstances. As the name suggests, any number of shared references to a value may exit. A shared reference type is written &type, or &'a type when you need to specify an explicit lifetime. Copying a reference is a "shallow" operation: it involves only copying the pointer itself, that is, pointers are Copy. Releasing a reference has no effect on the value it points to, but referencing of a temporary value will keep it alive during the scope of the reference itself.

Mutable references (&mut)

These also point to memory owned by some other value. A mutable reference type is written &mut type or &'a mut type. A mutable reference (that hasn't been borrowed) is the only way to access the value it points to, so is not Copy.

Raw pointers (*const and *mut)

Raw pointers are pointers without safety or liveness guarantees. Raw pointers are written as *const T or *mut T, for example *const i32 means a raw pointer to a 32-bit integer. Copying or dropping a raw pointer has no effect on the lifecycle of any other value. Dereferencing a raw pointer is an unsafe operation, this can also be used to convert a raw pointer to a reference by reborrowing it (&* or &mut *). Raw pointers are generally discouraged in Rust code; they exist to support interoperability with foreign code, and writing performance-critical or low-level functions.

When comparing pointers they are compared by their address, rather than by what they point to. When comparing pointers to dynamically sized types they also have their addition data compared.

Smart Pointers

The standard library contains additional 'smart pointer' types beyond references and raw pointers.

Function item types

When referred to, a function item, or the constructor of a tuple-like struct or enum variant, yields a zero-sized value of its function item type. That type explicitly identifies the function - its name, its type arguments, and its early-bound lifetime arguments (but not its late-bound lifetime arguments, which are only assigned when the function is called) - so the value does not need to contain an actual function pointer, and no indirection is needed when the function is called.

There is no syntax that directly refers to a function item type, but the compiler will display the type as something like fn(u32) -> i32 {fn_name} in error messages.

Because the function item type explicitly identifies the function, the item types of different functions - different items, or the same item with different generics - are distinct, and mixing them will create a type error:


# #![allow(unused_variables)]
#fn main() {
fn foo<T>() { }
let x = &mut foo::<i32>;
*x = foo::<u32>; //~ ERROR mismatched types
#}

However, there is a coercion from function items to function pointers with the same signature, which is triggered not only when a function item is used when a function pointer is directly expected, but also when different function item types with the same signature meet in different arms of the same if or match:


# #![allow(unused_variables)]
#fn main() {
# let want_i32 = false;
# fn foo<T>() { }

// `foo_ptr_1` has function pointer type `fn()` here
let foo_ptr_1: fn() = foo::<i32>;

// ... and so does `foo_ptr_2` - this type-checks.
let foo_ptr_2 = if want_i32 {
    foo::<i32>
} else {
    foo::<u32>
};
#}

All function items implement Fn, FnMut, FnOnce, Copy, [Clone], Send, and Sync.

Function pointer types

Function pointer types, written using the fn keyword, refer to a function whose identity is not necessarily known at compile-time. They can be created via a coercion from both function items and non-capturing closures.

A function pointer type consists of a possibly-empty set of function-type modifiers (such as unsafe or extern), a sequence of input types and an output type.

An example where Binop is defined as a function pointer type:


# #![allow(unused_variables)]
#fn main() {
fn add(x: i32, y: i32) -> i32 {
    x + y
}

let mut x = add(5,7);

type Binop = fn(i32, i32) -> i32;
let bo: Binop = add;
x = bo(5,7);
#}

Closure types

A closure expression produces a closure value with a unique, anonymous type that cannot be written out. A closure type is approximately equivalent to a struct which contains the captured variables. For instance, the following closure:


# #![allow(unused_variables)]
#fn main() {
fn f<F : FnOnce() -> String> (g: F) {
    println!("{}", g());
}

let mut s = String::from("foo");
let t = String::from("bar");

f(|| {
    s += &*t;
    s
});
// Prints "foobar".
#}

generates a closure type roughly like the following:

struct Closure<'a> {
    s : String,
    t : &'a String,
}

impl<'a> (FnOnce() -> String) for Closure<'a> {
    fn call_once(self) -> String {
        self.s += &*self.t;
        self.s
    }
}

so that the call to f works as if it were:

f(Closure{s: s, t: &t});

The compiler prefers to capture a closed-over variable by immutable borrow, followed by unique immutable borrow (see below), by mutable borrow, and finally by move. It will pick the first choice of these that allows the closure to compile. The choice is made only with regards to the contents of the closure expression; the compiler does not take into account surrounding code, such as the lifetimes of involved variables.

If the move keyword is used, then all captures are by move or, for Copy types, by copy, regardless of whether a borrow would work. The move keyword is usually used to allow the closure to outlive the captured values, such as if the closure is being returned or used to spawn a new thread.

Composite types such as structs, tuples, and enums are always captured entirely, not by individual fields. It may be necessary to borrow into a local variable in order to capture a single field:


# #![allow(unused_variables)]
#fn main() {
# use std::collections::HashSet;
# 
struct SetVec {
    set: HashSet<u32>,
    vec: Vec<u32>
}

impl SetVec {
    fn populate(&mut self) {
        let vec = &mut self.vec;
        self.set.iter().for_each(|&n| {
            vec.push(n);
        })
    }
}
#}

If, instead, the closure were to use self.vec directly, then it would attempt to capture self by mutable reference. But since self.set is already borrowed to iterate over, the code would not compile.

Unique immutable borrows in captures

Captures can occur by a special kind of borrow called a unique immutable borrow, which cannot be used anywhere else in the language and cannot be written out explicitly. It occurs when modifying the referent of a mutable reference, as in the following example:


# #![allow(unused_variables)]
#fn main() {
let mut b = false;
let x = &mut b;
{
    let mut c = || { *x = true; };
    // The following line is an error:
    // let y = &x;
    c();
}
let z = &x;
#}

In this case, borrowing x mutably is not possible, because x is not mut. But at the same time, borrowing x immutably would make the assignment illegal, because a & &mut reference may not be unique, so it cannot safely be used to modify a value. So a unique immutable borrow is used: it borrows x immutably, but like a mutable borrow, it must be unique. In the above example, uncommenting the declaration of y will produce an error because it would violate the uniqueness of the closure's borrow of x; the declaration of z is valid because the closure's lifetime has expired at the end of the block, releasing the borrow.

Call traits and coercions

Closure types all implement FnOnce, indicating that they can be called once by consuming ownership of the closure. Additionally, some closures implement more specific call traits:

  • A closure which does not move out of any captured variables implements FnMut, indicating that it can be called by mutable reference.

  • A closure which does not mutate or move out of any captured variables implements Fn, indicating that it can be called by shared reference.

Note: move closures may still implement Fn or FnMut, even though they capture variables by move. This is because the traits implemented by a closure type are determined by what the closure does with captured values, not how it captures them.

Non-capturing closures are closures that don't capture anything from their environment. They can be coerced to function pointers (fn) with the matching signature.


# #![allow(unused_variables)]
#fn main() {
let add = |x, y| x + y;

let mut x = add(5,7);

type Binop = fn(i32, i32) -> i32;
let bo: Binop = add;
x = bo(5,7);
#}

Other traits

All closure types implement Sized. Additionally, closure types implement the following traits if allowed to do so by the types of the captures it stores:

The rules for Send and Sync match those for normal struct types, while Clone and Copy behave as if derived. For Clone, the order of cloning of the captured variables is left unspecified.

Because captures are often by reference, the following general rules arise:

  • A closure is Sync if all captured variables are Sync.
  • A closure is Send if all variables captured by non-unique immutable reference are Sync, and all values captured by unique immutable or mutable reference, copy, or move are Send.
  • A closure is Clone or Copy if it does not capture any values by unique immutable or mutable reference, and if all values it captures by copy or move are Clone or Copy, respectively.

Trait objects

Syntax
TraitObjectType :
   dyn? LifetimeOrPath ( + LifetimeOrPath )* +?

LifetimeOrPath :    Path | ( Path ) | LIFETIME_OR_LABEL

A trait object is an opaque value of another type that implements a set of traits. The set of traits is made up of an object safe base trait plus any number of auto traits.

Trait objects implement the base trait, its auto traits, and any super traits of the base trait.

Trait objects are written as the optional keyword dyn followed by a set of trait bounds, but with the following restrictions on the trait bounds. All traits except the first trait must be auto traits, there may not be more than one lifetime, and opt-out bounds (e.g. ?sized) are not allowed. Furthermore, paths to traits may be parenthesized.

For example, given a trait Trait, the following are all trait objects:

  • Trait
  • dyn Trait
  • dyn Trait + Send
  • dyn Trait + Send + Sync
  • dyn Trait + 'static
  • dyn Trait + Send + 'static
  • dyn Trait +
  • dyn 'static + Trait.
  • dyn (Trait)

If the first bound of the trait object is a path that starts with ::, then the dyn will be treated as a part of the path. The first path can be put in parenthesis to get around this. As such, if you want a trait object with the trait ::your_module::Trait, you should write it as dyn (::your_module::Trait).

Note: For clarity, it is recommended to always use the dyn keyword on your trait objects unless your codebase supports compiling with Rust 1.26 or lower.

Two trait object types alias each other if the base traits alias each other and if the sets of auto traits are the same and the lifetime bounds are the same. For example, dyn Trait + Send + UnwindSafe is the same as dyn Trait + Unwindsafe + Send.

Warning: With two trait object types, even when the complete set of traits is the same, if the base traits differ, the type is different. For example, dyn Send + Sync is a different type from dyn Sync + Send. See issue 33140.

Warning: Including the same auto trait multiple times is allowed, and each instance is considered a unique type. As such, dyn Trait + Send is a distinct type to dyn Trait + Send + Send. See issue 47010.

Due to the opaqueness of which concrete type the value is of, trait objects are dynamically sized types. Like all DSTs, trait objects are used behind some type of pointer; for example &dyn SomeTrait or Box<dyn SomeTrait>. Each instance of a pointer to a trait object includes:

  • a pointer to an instance of a type T that implements SomeTrait
  • a virtual method table, often just called a vtable, which contains, for each method of SomeTrait that T implements, a pointer to T's implementation (i.e. a function pointer).

The purpose of trait objects is to permit "late binding" of methods. Calling a method on a trait object results in virtual dispatch at runtime: that is, a function pointer is loaded from the trait object vtable and invoked indirectly. The actual implementation for each vtable entry can vary on an object-by-object basis.

An example of a trait object:

trait Printable {
    fn stringify(&self) -> String;
}

impl Printable for i32 {
    fn stringify(&self) -> String { self.to_string() }
}

fn print(a: Box<dyn Printable>) {
    println!("{}", a.stringify());
}

fn main() {
    print(Box::new(10) as Box<dyn Printable>);
}

In this example, the trait Printable occurs as a trait object in both the type signature of print, and the cast expression in main.

Trait Object Lifetime Bounds

Since a trait object can contain references, the lifetimes of those references need to be expressed as part of the trait object. This lifetime is written as Trait + 'a. There are defaults that allow this lifetime to usually be inferred with a sensible choice.

Type parameters

Within the body of an item that has type parameter declarations, the names of its type parameters are types:


# #![allow(unused_variables)]
#fn main() {
fn to_vec<A: Clone>(xs: &[A]) -> Vec<A> {
    if xs.is_empty() {
        return vec![];
    }
    let first: A = xs[0].clone();
    let mut rest: Vec<A> = to_vec(&xs[1..]);
    rest.insert(0, first);
    rest
}
#}

Here, first has type A, referring to to_vec's A type parameter; and rest has type Vec<A>, a vector with element type A.

Self types

The special type Self has a meaning within traits and implementations: it refers to the implementing type. For example, in:


# #![allow(unused_variables)]
#fn main() {
pub trait From<T> {
    fn from(T) -> Self;
}

impl From<i32> for String {
    fn from(x: i32) -> Self {
        x.to_string()
    }
}
#}

The notation Self in the impl refers to the implementing type: String. In another example:


# #![allow(unused_variables)]
#fn main() {
trait Printable {
    fn make_string(&self) -> String;
}

impl Printable for String {
    fn make_string(&self) -> String {
        (*self).clone()
    }
}
#}

Note: The notation &self is a shorthand for self: &Self.