Struct std::process::Child 1.0.0[−][src]
pub struct Child { pub stdin: Option<ChildStdin>, pub stdout: Option<ChildStdout>, pub stderr: Option<ChildStderr>, // some fields omitted }
Representation of a running or exited child process.
This structure is used to represent and manage child processes. A child
process is created via the Command
struct, which configures the
spawning process and can itself be constructed using a builder-style
interface.
There is no implementation of Drop
for child processes,
so if you do not ensure the Child
has exited then it will continue to
run, even after the Child
handle to the child process has gone out of
scope.
Calling wait
(or other functions that wrap around it) will make
the parent process wait until the child has actually exited before
continuing.
Examples
use std::process::Command; let mut child = Command::new("/bin/cat") .arg("file.txt") .spawn() .expect("failed to execute child"); let ecode = child.wait() .expect("failed to wait on child"); assert!(ecode.success());Run
Fields
stdin: Option<ChildStdin>
The handle for writing to the child's standard input (stdin), if it has been captured.
stdout: Option<ChildStdout>
The handle for reading from the child's standard output (stdout), if it has been captured.
stderr: Option<ChildStderr>
The handle for reading from the child's standard error (stderr), if it has been captured.
Methods
impl Child
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impl Child
pub fn kill(&mut self) -> Result<()>
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pub fn kill(&mut self) -> Result<()>
Forces the child process to exit. If the child has already exited, an InvalidInput
error is returned.
The mapping to ErrorKind
s is not part of the compatibility contract of the function,
especially the Other
kind might change to more specific kinds in the future.
This is equivalent to sending a SIGKILL on Unix platforms.
Examples
Basic usage:
use std::process::Command; let mut command = Command::new("yes"); if let Ok(mut child) = command.spawn() { child.kill().expect("command wasn't running"); } else { println!("yes command didn't start"); }Run
pub fn id(&self) -> u32
1.3.0[src]
pub fn id(&self) -> u32
Returns the OS-assigned process identifier associated with this child.
Examples
Basic usage:
use std::process::Command; let mut command = Command::new("ls"); if let Ok(child) = command.spawn() { println!("Child's id is {}", child.id()); } else { println!("ls command didn't start"); }Run
pub fn wait(&mut self) -> Result<ExitStatus>
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pub fn wait(&mut self) -> Result<ExitStatus>
Waits for the child to exit completely, returning the status that it exited with. This function will continue to have the same return value after it has been called at least once.
The stdin handle to the child process, if any, will be closed before waiting. This helps avoid deadlock: it ensures that the child does not block waiting for input from the parent, while the parent waits for the child to exit.
Examples
Basic usage:
use std::process::Command; let mut command = Command::new("ls"); if let Ok(mut child) = command.spawn() { child.wait().expect("command wasn't running"); println!("Child has finished its execution!"); } else { println!("ls command didn't start"); }Run
pub fn try_wait(&mut self) -> Result<Option<ExitStatus>>
1.18.0[src]
pub fn try_wait(&mut self) -> Result<Option<ExitStatus>>
Attempts to collect the exit status of the child if it has already exited.
This function will not block the calling thread and will only advisorily check to see if the child process has exited or not. If the child has exited then on Unix the process id is reaped. This function is guaranteed to repeatedly return a successful exit status so long as the child has already exited.
If the child has exited, then Ok(Some(status))
is returned. If the
exit status is not available at this time then Ok(None)
is returned.
If an error occurs, then that error is returned.
Note that unlike wait
, this function will not attempt to drop stdin.
Examples
Basic usage:
use std::process::Command; let mut child = Command::new("ls").spawn().unwrap(); match child.try_wait() { Ok(Some(status)) => println!("exited with: {}", status), Ok(None) => { println!("status not ready yet, let's really wait"); let res = child.wait(); println!("result: {:?}", res); } Err(e) => println!("error attempting to wait: {}", e), }Run
pub fn wait_with_output(self) -> Result<Output>
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pub fn wait_with_output(self) -> Result<Output>
Simultaneously waits for the child to exit and collect all remaining
output on the stdout/stderr handles, returning an Output
instance.
The stdin handle to the child process, if any, will be closed before waiting. This helps avoid deadlock: it ensures that the child does not block waiting for input from the parent, while the parent waits for the child to exit.
By default, stdin, stdout and stderr are inherited from the parent.
In order to capture the output into this Result<Output>
it is
necessary to create new pipes between parent and child. Use
stdout(Stdio::piped())
or stderr(Stdio::piped())
, respectively.
Examples
use std::process::{Command, Stdio}; let child = Command::new("/bin/cat") .arg("file.txt") .stdout(Stdio::piped()) .spawn() .expect("failed to execute child"); let output = child .wait_with_output() .expect("failed to wait on child"); assert!(output.status.success());Run
Trait Implementations
impl Debug for Child
1.16.0[src]
impl Debug for Child
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl AsRawHandle for Child
1.2.0[src]
impl AsRawHandle for Child
fn as_raw_handle(&self) -> RawHandle
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fn as_raw_handle(&self) -> RawHandle
Extracts the raw handle, without taking any ownership.
impl IntoRawHandle for Child
1.4.0[src]
impl IntoRawHandle for Child
fn into_raw_handle(self) -> RawHandle
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fn into_raw_handle(self) -> RawHandle
Consumes this object, returning the raw underlying handle. Read more