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// Copyright 2015 The Rust Project Developers. See the COPYRIGHT // file at the top-level directory of this distribution and at // http://rust-lang.org/COPYRIGHT. // // Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or // http://www.apache.org/licenses/LICENSE-2.0> or the MIT license // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your // option. This file may not be copied, modified, or distributed // except according to those terms. //! Windows-specific extensions to the primitives in the `std::ffi` module. //! //! # Overview //! //! For historical reasons, the Windows API uses a form of potentially //! ill-formed UTF-16 encoding for strings. Specifically, the 16-bit //! code units in Windows strings may contain [isolated surrogate code //! points which are not paired together][ill-formed-utf-16]. The //! Unicode standard requires that surrogate code points (those in the //! range U+D800 to U+DFFF) always be *paired*, because in the UTF-16 //! encoding a *surrogate code unit pair* is used to encode a single //! character. For compatibility with code that does not enforce //! these pairings, Windows does not enforce them, either. //! //! While it is not always possible to convert such a string losslessly into //! a valid UTF-16 string (or even UTF-8), it is often desirable to be //! able to round-trip such a string from and to Windows APIs //! losslessly. For example, some Rust code may be "bridging" some //! Windows APIs together, just passing `WCHAR` strings among those //! APIs without ever really looking into the strings. //! //! If Rust code *does* need to look into those strings, it can //! convert them to valid UTF-8, possibly lossily, by substituting //! invalid sequences with U+FFFD REPLACEMENT CHARACTER, as is //! conventionally done in other Rust APIs that deal with string //! encodings. //! //! # `OsStringExt` and `OsStrExt` //! //! [`OsString`] is the Rust wrapper for owned strings in the //! preferred representation of the operating system. On Windows, //! this struct gets augmented with an implementation of the //! [`OsStringExt`] trait, which has a [`from_wide`] method. This //! lets you create an [`OsString`] from a `&[u16]` slice; presumably //! you get such a slice out of a `WCHAR` Windows API. //! //! Similarly, [`OsStr`] is the Rust wrapper for borrowed strings from //! preferred representation of the operating system. On Windows, the //! [`OsStrExt`] trait provides the [`encode_wide`] method, which //! outputs an [`EncodeWide`] iterator. You can [`collect`] this //! iterator, for example, to obtain a `Vec<u16>`; you can later get a //! pointer to this vector's contents and feed it to Windows APIs. //! //! These traits, along with [`OsString`] and [`OsStr`], work in //! conjunction so that it is possible to **round-trip** strings from //! Windows and back, with no loss of data, even if the strings are //! ill-formed UTF-16. //! //! [ill-formed-utf-16]: https://simonsapin.github.io/wtf-8/#ill-formed-utf-16 //! [`OsString`]: ../../../ffi/struct.OsString.html //! [`OsStr`]: ../../../ffi/struct.OsStr.html //! [`OsStringExt`]: trait.OsStringExt.html //! [`OsStrExt`]: trait.OsStrExt.html //! [`EncodeWide`]: struct.EncodeWide.html //! [`from_wide`]: trait.OsStringExt.html#tymethod.from_wide //! [`encode_wide`]: trait.OsStrExt.html#tymethod.encode_wide //! [`collect`]: ../../../iter/trait.Iterator.html#method.collect #![stable(feature = "rust1", since = "1.0.0")] use ffi::{OsString, OsStr}; use sys::os_str::Buf; use sys_common::wtf8::Wtf8Buf; use sys_common::{FromInner, AsInner}; #[stable(feature = "rust1", since = "1.0.0")] pub use sys_common::wtf8::EncodeWide; /// Windows-specific extensions to [`OsString`]. /// /// [`OsString`]: ../../../../std/ffi/struct.OsString.html #[stable(feature = "rust1", since = "1.0.0")] pub trait OsStringExt { /// Creates an `OsString` from a potentially ill-formed UTF-16 slice of /// 16-bit code units. /// /// This is lossless: calling [`encode_wide`] on the resulting string /// will always return the original code units. /// /// # Examples /// /// ``` /// use std::ffi::OsString; /// use std::os::windows::prelude::*; /// /// // UTF-16 encoding for "Unicode". /// let source = [0x0055, 0x006E, 0x0069, 0x0063, 0x006F, 0x0064, 0x0065]; /// /// let string = OsString::from_wide(&source[..]); /// ``` /// /// [`encode_wide`]: ./trait.OsStrExt.html#tymethod.encode_wide #[stable(feature = "rust1", since = "1.0.0")] fn from_wide(wide: &[u16]) -> Self; } #[stable(feature = "rust1", since = "1.0.0")] impl OsStringExt for OsString { fn from_wide(wide: &[u16]) -> OsString { FromInner::from_inner(Buf { inner: Wtf8Buf::from_wide(wide) }) } } /// Windows-specific extensions to [`OsStr`]. /// /// [`OsStr`]: ../../../../std/ffi/struct.OsStr.html #[stable(feature = "rust1", since = "1.0.0")] pub trait OsStrExt { /// Re-encodes an `OsStr` as a wide character sequence, i.e. potentially /// ill-formed UTF-16. /// /// This is lossless: calling [`OsString::from_wide`] and then /// `encode_wide` on the result will yield the original code units. /// Note that the encoding does not add a final null terminator. /// /// # Examples /// /// ``` /// use std::ffi::OsString; /// use std::os::windows::prelude::*; /// /// // UTF-16 encoding for "Unicode". /// let source = [0x0055, 0x006E, 0x0069, 0x0063, 0x006F, 0x0064, 0x0065]; /// /// let string = OsString::from_wide(&source[..]); /// /// let result: Vec<u16> = string.encode_wide().collect(); /// assert_eq!(&source[..], &result[..]); /// ``` /// /// [`OsString::from_wide`]: ./trait.OsStringExt.html#tymethod.from_wide #[stable(feature = "rust1", since = "1.0.0")] fn encode_wide(&self) -> EncodeWide; } #[stable(feature = "rust1", since = "1.0.0")] impl OsStrExt for OsStr { fn encode_wide(&self) -> EncodeWide { self.as_inner().inner.encode_wide() } }